ProActive Programming Documentation
List of Figures
1.1.
A system of Fractal components
1.2.
A system of distributed ProActive/GCM components (blue, yellow and white represent distinct locations)
2.1.
Informal description of the C3D Components hierarchy
3.1.
Slave component
3.2.
Composite component
3.3.
Composite component with the new interface
3.4.
Composite component with a multicast client interface
3.5.
Slave component
3.6.
Composite component
3.7.
Composite component with the new interface
4.1.
Addition of non functional prioritized request
4.2.
Multicast interfaces for primitive and composite components
4.3.
Broadcast and scatter of invocation parameters
4.4.
Comparison of signatures of methods between client multicast interfaces and server interfaces
4.5.
Gathercast interfaces for primitive and composite components
4.6.
Aggregation of parameters with a gathercast interface
4.7.
Comparison of method signatures for bindings to a gathercast interface
4.8.
Steps taken when an active object is called via SOAP
4.9.
Example: architecture of a naive solution for secure communications
4.10.
Structure for the membrane of Fractal/GCM components
4.11.
The primitives for managing the membrane.
4.12.
Higher level API
4.13.
Using shortcuts for minimizing remote communications
5.1.
ProActive's Meta-Objects Protocol.
5.2.
The ProActive MOP with component meta-objects and component representative
5.3.
Default component activity
6.1.
Client and Server wrapped in composite components (C and S)
6.2.
Without wrappers, the primitive components are distributed
6.3.
With wrappers only the primitive components are distributed
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